Scablands Half-orcs
( Sandstorm, p. 43)Attributes
| Size: | Medium |
|---|---|
| Base speed: | Land 30 |
| Strength: | +2 |
| Intelligence: | −2 |
| Dexterity: | +0 |
| Wisdom: | +0 |
| Constitution: | +0 |
| Charisma: | −2 |
| Level adjustment: | +0 |
| Space: | 5 feet |
| Reach: | 5 feet |
| Automatic languages: | Common , Orc |
| Bonus Languages: | Abyssal , Draconic , Giant , Gnoll , Goblin |
Description
Because of their reputation among the more civilized folk of the waste, half-orcs are often barred from trading, which forces them to make do with whatever tools and weapons they can construct for themselves. This draws many half-orcs to the scablands, where the razor rocks make for excellent axe blades and armor spikes. These half-orcs have come to be known as scab-orcs.
Scab-orcs are identical to the half-orcs detailed in the Player's Handbook, except as noted below.
Combat
Racial Traits
- Scab-orcs have low-light vision rather than darkvision.
- A scab-orc can go without water for two days (48 hours), plus a number of hours equal to his Constitution score, before beginning to experience the ill effects of thirst (see Dehydration, page 15).
- Heat Endurance: Scab-orcs gain Heat Endurance (see page 50) as a bonus feat.
